Poké Packs

Every set since 1999
Set

Packs are built to match the era each set was printed in, and only ever contain cards from that set.

1999 – May 2002 · Base through Neo Destiny

11 cards6 common, 3 uncommon, 1 energy, 1 rare
Rare slotHolo about 1 in 3
Reverse holoNone — didn't exist yet

May 2002 – 2006 · Legendary Collection through EX

9 cards4 common, 3 uncommon, 1 reverse holo, 1 rare
Reverse holoIntroduced with Legendary Collection, one per pack ever since

2007 – 2016 · Diamond & Pearl through XY

10 cards5 common, 3 uncommon, 1 reverse holo, 1 rare

2017 – 2022 · Sun & Moon and Sword & Shield

11 cards5 common, 3 uncommon, 1 reverse holo, 1 rare, 1 energy

2023 onward · Scarlet & Violet and later

10 game cards4 common, 3 uncommon, 3 foils — at least one rare or better
Plus1 energy and a code card

About the pull rates. The pack structures above are documented. The odds inside the rare and foil slots are not — unlike Magic, The Pokémon Company has never published per-rarity pull rates, and the official wording goes only as far as "at least one of which will be rare or higher". The weights here are a good-faith model based on observed set composition, not official numbers. Treat the rarity ladder as roughly right and the exact percentages as invented.

Card pools, images and prices come from the Pokémon TCG API. Prices are TCGplayer market values in USD. No card repeats inside a single pack.